Hearts of Iron IV
Industry, alliances, and the enormous consequences of a very small arrow on a map.
A love letter to Paradox games
Welcome to Pair of Ducks. Our field notes on the games that turn a quick break into an entire alternate history.
Choose a game. Open the notebook.
Industry, alliances, and the enormous consequences of a very small arrow on a map.
Build a dynasty. Manage the relatives. Try to keep the inheritance interesting.
A whole galaxy to explore. Surely the neighbors will be reasonable.
Centuries of ambition, living populations, and plans that outgrow your borders.
Build an industrial society. Discover that the people have opinions about it.
Invent a fantasy people, open a spellbook, and take your arguments to the battlefield.
Build somewhere worth living. Then work out why everyone is stuck in traffic.
Trade routes, royal marriages, and four centuries of one more decision.
Ancient ambitions, restless provinces, and generals with ideas of their own.
Start with the basics. Stay for the rabbit holes.
Basics explain the systems. Intermediate connects the dots.
Advanced is reserved for our own tested guides.