← SKIPPING SCHOOLOUT OF OFFICE. INTO THE GAME.

Classical civilization / THE FIELD NOTES

Imperator: Rome

Ancient ambitions, restless provinces, and generals with ideas of their own.

The basics

Find your footing. Three short notes to get you into the game.

People make the state work

Populations differ in culture, religion, and role. Their happiness matters to the country, so begin by looking at the people living inside your borders.

Try it next sessionInspect the population of one province.

Know who holds power

Characters govern provinces and command armies. Republics, monarchies, and tribal systems organize power differently; learn the demands of your government before making sweeping decisions.

Try it next sessionIdentify your government type and an important officeholder.

Trade and provincial investment

Goods offer benefits, and trading surplus can spread wealth. Buildings, roads, and defenses offer another way to strengthen your lands beyond acquiring new ones.

Try it next sessionFind one local good and one useful investment.

Connect the dots

Intermediate starting points: questions to explore once the main systems feel familiar.

Connect expansion with internal stability

More land brings more people and political relationships to manage. Revisit governors and population happiness after expansion rather than considering the campaign complete at the peace settlement.

Try it next sessionChoose one province to review before your next war.

Keep an eye on ambitious leaders

Disloyal governors or generals can become dangerous. Read the people holding major responsibilities as carefully as you read neighboring states.

Try it next sessionIdentify one powerful character whose loyalty deserves attention.

Match your army’s approach to its strengths

Military traditions and battle tactics give countries different options. Study the tools available to your culture before assuming another country’s approach will transfer directly.

Try it next sessionDescribe one strength you want your next army to use.

The deep end

PLANNED / NOT YET WRITTEN

This is our desk. Joshua and I will fill it with tested strategies, campaign notes, and the mistakes worth learning from.

Province management and expansion case studies

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

Military traditions and campaign planning

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

Vanilla and modded campaigns, kept distinct

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

The reading behind these notes

These starter notes draw on the official game descriptions below. The exercises and intermediate connections are suggested ways to learn, not tested optimization guides.

Official Paradox game overview ↗ · Publisher’s Steam description ↗Sources reviewed 16 September 2026. Broad concepts only; no patch-specific validation. Features and interfaces may vary with updates, expansions, mods, and platform.

Notes from the back row

Two ducks. Too many maps.

Pair of Ducks is our little love letter to Paradox strategy games, from the people behind Skipping School.

We used to skip class. Now we negotiate with the work calendar. Either way, we’re making room for games, good company, and explaining what all those menus actually do.

These are the first pages of our shared notebook. The advanced guides are where Joshua and I will bring our own experiments, mistakes, and strong opinions.

Notes from the back row

IMP / quick reference

Population happiness
How satisfied the groups within your country are.
Military traditions
Culturally distinct military development options.
Loyalty
A character’s allegiance; powerful disloyal leaders can threaten the state.

For more context, return to the lesson or check the official game overview.