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World history / THE FIELD NOTES

Europa Universalis V

Centuries of ambition, living populations, and plans that outgrow your borders.

The basics

Find your footing. Three short notes to get you into the game.

Start with a society, not just a border

Europa Universalis V models nations with living populations across nearly five centuries. Different societies present different challenges, so take time to understand your starting position.

Try it next sessionIdentify your people, neighbors, and one realistic first objective.

Read the economic picture

Resources, geography, and logistics are part of the simulation. Look at what your country has and what it needs before assuming expansion alone will solve its problems.

Try it next sessionFind one useful resource and one constraint in your starting lands.

Choose how to pursue influence

War, trade, and diplomacy offer paths toward your ambitions. Historical events and situations create decisions along the way, rather than a single script every country must follow.

Try it next sessionDescribe a goal you could pursue without immediately starting a war.

Connect the dots

Intermediate starting points: questions to explore once the main systems feel familiar.

Connect geography and ambition

Natural and human-made logistical challenges affect your plans. Consider the practical demands of reaching and managing an objective, alongside the appeal of owning it.

Try it next sessionList the obstacles between your country and its next objective.

Think in changing eras

The official overview stresses that a useful early strategy may age poorly. Revisit your plan as societies develop and new pressures appear.

Try it next sessionChoose one assumption to review at your next campaign milestone.

Build a plan for this nation

Countries have distinct historical profiles. Use their circumstances to shape your decisions instead of importing a fixed opening from another nation or an earlier Europa Universalis game.

Try it next sessionWrite down what makes this start different from your last one.

The deep end

PLANNED / NOT YET WRITTEN

This is our desk. Joshua and I will fill it with tested strategies, campaign notes, and the mistakes worth learning from.

Nation openings with patch-specific notes

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

Economic and logistical case studies

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

Long campaigns and alternate-history projects

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

The reading behind these notes

These starter notes draw on the official game descriptions below. The exercises and intermediate connections are suggested ways to learn, not tested optimization guides.

Official Paradox game overview ↗ · Publisher’s Steam description ↗Sources reviewed 16 September 2026. Broad concepts only; no patch-specific validation. Features and interfaces may vary with updates, expansions, mods, and platform.

Notes from the back row

Two ducks. Too many maps.

Pair of Ducks is our little love letter to Paradox strategy games, from the people behind Skipping School.

We used to skip class. Now we negotiate with the work calendar. Either way, we’re making room for games, good company, and explaining what all those menus actually do.

These are the first pages of our shared notebook. The advanced guides are where Joshua and I will bring our own experiments, mistakes, and strong opinions.

Notes from the back row

EU V / quick reference

Living populations
The people represented within the game’s simulated societies.
Logistics
The practical constraints of moving and sustaining your plans.
Historical situations
Historical pressures and developments that present choices during a campaign.

For more context, return to the lesson or check the official game overview.