← SKIPPING SCHOOLOUT OF OFFICE. INTO THE GAME.

Family studies / THE FIELD NOTES

Crusader Kings III

Build a dynasty. Manage the relatives. Try to keep the inheritance interesting.

The basics

Find your footing. Three short notes to get you into the game.

You are a ruler in a family story

Your current character is one part of a dynasty. Traits, relationships, and heirs matter alongside territory. A ruler’s death can continue the story through a new playable heir.

Try it next sessionMeet your ruler, their close family, and their expected heir.

Titles, land, and vassals

Counties, duchies, kingdoms, and empires organize the realm. Other rulers may serve beneath you or stand above you. Learn who holds which title before deciding what to expand.

Try it next sessionChoose one title and follow its place in the realm.

Character choices have consequences

Lifestyles, education, and schemes shape what your ruler can do. Relationships can be as useful as armies; a good starting goal is simply understanding the people around you.

Try it next sessionRead your ruler’s traits and choose a fitting lifestyle direction.

Connect the dots

Intermediate starting points: questions to explore once the main systems feel familiar.

Plan beyond the current ruler

Education and family decisions affect the next generation. Think about what your heir will inherit politically as well as geographically, rather than treating succession as a distant problem.

Try it next sessionWrite a short handover note for your next ruler.

Balance expansion with the people at home

Granting titles reshapes who has power in your realm. As your territory grows, revisit the characters who govern it and the relationships that hold the realm together.

Try it next sessionIdentify one important vassal and read their relationship with you.

Connect culture, faith, and your long game

Culture can unlock innovations, while faith shapes religious choices. Explore how those systems support the kind of dynasty you want to build before chasing another conquest.

Try it next sessionPick one cultural or religious goal for the next generation.

The deep end

PLANNED / NOT YET WRITTEN

This is our desk. Joshua and I will fill it with tested strategies, campaign notes, and the mistakes worth learning from.

Succession plans that survive contact with relatives

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

Dynasty projects and long-term realm design

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

Warfare, schemes, and campaign case studies

This guide is on our list. We’ll add the approach, an example from a real campaign, and where it falls apart.

Before it joins the notebookRecord the game version, expansions and mods, starting conditions, and what we actually tested. No strategy has been published here yet.

The reading behind these notes

These starter notes draw on the official game descriptions below. The exercises and intermediate connections are suggested ways to learn, not tested optimization guides.

Official Paradox game overview ↗ · Publisher’s Steam description ↗Sources reviewed 16 September 2026. Broad concepts only; no patch-specific validation. Features and interfaces may vary with updates, expansions, mods, and platform.

Notes from the back row

Two ducks. Too many maps.

Pair of Ducks is our little love letter to Paradox strategy games, from the people behind Skipping School.

We used to skip class. Now we negotiate with the work calendar. Either way, we’re making room for games, good company, and explaining what all those menus actually do.

These are the first pages of our shared notebook. The advanced guides are where Joshua and I will bring our own experiments, mistakes, and strong opinions.

Notes from the back row

CK III / quick reference

Dynasty
The wider family line your characters belong to.
Vassal
A ruler who holds titles beneath another ruler.
Succession
The transfer of titles when a ruler’s reign ends; the applicable rules matter.

For more context, return to the lesson or check the official game overview.